Category Archives: red

‘Decolonizing Encounters’: Critical Digital Storytelling

Decolonizing Encounters: Unsettling Settler Shame in Rhymes for Young Ghouls, Ryan Koelwyn, York University

Learning through Digital Storytelling

Decolonizing Encounters: Unsettling Settler Shame in Rhymes for Young Ghouls

In this visual essay, Ryan Koelwyn explores the interwoven aspects of identity, otherness and shame as they relate to the Indigenous film, Rhymes for Young Ghouls (2013), by Mi’gmaq filmmaker Jeff Barnaby. Described as a revenge fantasy, the film tells the story of Aila, an artistic and strong-willed girl living without parents on a reservation in the 1970s, who makes a living selling drugs to pay a truancy – the intentional absence from compulsory education – tax to avoid attending the residential school. Rhymes for Young Ghouls taps into violence and vengeance in order to “unsettle” its audience, not just with the violence of residential schools and intergenerational trauma, but with the intensity of Indigenous peoples’ ongoing resistance. The ‘unsettling’ potential of this film makes it an important pedagogical tool for understanding shame, an experience that is commonly perceived as bad. What if shame has the potential to generate a particular kind of learning, a learning that leads to transformations of emotions and understandings? The video work is composed as a visual essay with clips and stills from the film to show that, while shame can plague generations, it can also alert us to what we have in common. This is the ‘beautiful risk’ of exploring shame for education: entering with difference – and exiting with commonality.

keywords
ALTERNATIVE MEDIA PRODUCTION
MULTIMODAL ARTS-BASED CRITICAL RESEARCH
VISUAL ESSAY

Related: Poetronica

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Read/Write Culture & Wikijamming (Part 2)

Learning through Critical Making

Part 2 of this video is on the New Media Modules Wikimedia.

Includes intro to wikimedia tutorial.

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Appliations

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Endless Possibilities: Creating Digital Narratives in Twine

A Twine Tutorial Set: Elliot Pines, Digital Media Artist and Storyteller

Launch the Twine Digital Storytelling Tutorial Set (Introductory Video and Tutorials Open in New Window)

Learning through Digital Storytelling

Launch the Twine Digital Storytelling Tutorial Set (Tutorials Open in New Window)

Twine is a free, open-source tool for telling interactive, nonlinear stories, created by Chris Klimas in 2009.

You don’t need to write any code to create a complex multimodal story with Twine, but you can extend your stories with variables, conditional logic, images and embedded video, music and sound effects, CSS, and JavaScript when you’re ready.

Twine publishes directly to HTML, so you can post your work nearly anywhere – including the New Media Modules Twine repository, or free twine hosting communities.

To upload your Twine project to the New Media Modules, visit our resources pages below.

Twine Version 1.4.2 for Windows and OS X is the version modeled in our tutorial and is ideal for telling complex, multimodal digital narratives and research artefacts.
Download Twine
Additional Twine Resources, Documentation & Tips

 

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Multimodal Storytelling: Interactive Narratives with Twine

Elliot Pines, Digital Media Artist & Storyteller

Learning through Digital Storytelling

Elliot Pines, Digital Media Artist and Game Designer

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Serious Comics: A Software Tutorial for Remix Culture

Getting Started with Comic Life

Learning through Digital Storytelling

While ComicLife is a very intuitive software tool, one we encourage you to engage through experimentation, improvisation, and interaction, we have included a tutorial video that can assist with the basics of getting started.

The first section of the video is a brief tutorial, followed by a quick tour of what’s new in version 3.0, the latest release.

In partnership with Plasq Software. Download through New Media Modules.

ComicLife Quick Start PDF

ComicLife Quick Start PDF

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Serious Comics: Becoming a Comic Maker

Luke MacDonald, York University

Learning through Digital Storytelling

In this video, Luke MacDonald explores the educational opportunities of creating serious comics and graphic texts with new media tools like ComicLife, tools that enable learners to author, generate and share visually-sophisticated graphic narratives and multimodal research documents.

Unlike many ‘safe and sane’ template-driven cartoon-making software tools around nowadays, Luke looks to new media that enable the comic-maker to break free from the ‘templates’ and deeply engage remix culture, design thinking, and aesthetic & multimodal literacies.

This video also explore serious comics as deep learning resources for ELL/L2 students, inviting students to create dual-language graphic identity texts – and to connect their inquiries and learning across cultures, languages, and shared social concerns.

Where Are You Really From? #1

Where Are You Really From? #2

 

Luke MacDonald, York University

keywords
SERIOUS COMICS
MULTIMODAL LITERACIES
REMIX CULTURE
GRAPHIC TEXTS
L2/ELL LITERACY LEARNING

Serious Comics Model: Totality for Kids (Mckenzie Wark). Launch.

Serious Comics: Cultural Identity Texts, York University Students

Where Are You Really From? #1

Where Are You Really From? #2

Related from Critical Making Module: Serious Comics: Making Cartoons with James Cicatko

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Applications

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Tutorial: Making Games with Twine

Launch the Twine Digital Storytelling Tutorial Set

Learning through Game Design

Launch the Twine Tutorial Set (Tutorials Open in New Window)

Twine is a free, open-source tool for telling interactive, nonlinear stories, created by Chris Klimas in 2009.

You don’t need to write any code to create a complex multimodal story with Twine, but you can extend your stories with variables, conditional logic, images and embedded video, music and sound effects, CSS, and JavaScript when you’re ready.

Twine publishes directly to HTML, so you can post your work nearly anywhere – including the New Media Modules Twine repository, or free twine hosting communities.

To upload your Twine project to the New Media Modules, visit our resources pages below.

Twine Version 1.4.2 for Windows and OS X is the version modeled in our tutorial and is ideal for telling complex, multimodal digital narratives and research artefacts.
Download Twine
Additional Twine Resources, Documentation & Tips

 

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The Art of Twine: Game Mechanics Woven with Twine

Elliot Pines, Digital Media Artist & Game Designer

Learning through Game Design

Elliot Pines, Digital Media Artist and Game Designer

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