Media Modules
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Learning through Game Design

In this module, we’ll introduce you to the art and practice of digital game design – focusing on the questions: What and how do people learn through game design? And how do game design practices support 21st Century literacies, computational thinking and critical orientations to creative making? And how might we think digital games, and game making, outside the box – including critical orientations to digital games and media art making (including Mary Flanagan’s ‘Values at Play’ model for game production).

As you play the module, professor Jennifer Jenson and Dr. Emily Flynn-Jones will guide you through the why’s and how’s of learning through making digital games.

Learning through Game Design invites you engage critical theories and game-design practices; engage models, artist case studies, and software tutorials; and to create a video game using tools like RPG-Maker, Twine, and Game-Maker Studio. In addition you can use our Ideation Card deck (MakeMe) to think differently about designing games.

Click here to see a visual graphic for module contents and play-flow leading to suggested applications.

Computational Thinking and Games Design

Theory: Critical Game Design

Case Study: The Art of Game Design

Tutorial: GameMaker Studio

Tutorial: RPG Maker

Twine & Game Design

Tutorial: Making Games with Twine

Learning Through Game Design

Computational Thinking & Game Design

Learning With Games: Critical Play

Make Me! Card Game

Applications

The New Media Modules have been developed by an interdisciplinary team of Ontario University faculty members, York University students (teacher candidates), teachers, game designers, critical makers, digital storytellers and artists.

To play the New Media Modules, please register here

These modules were funded by the Government of Ontario through the Shared Online Course Fund

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