Author Archives: ludicdeveloper

Teaching Multimodal & Digital Literacies in L2 Settings

New Literacies, New Basics, New Pedagogies

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Learning through Digital Storytelling

Teaching Multimodal & Digital Literacy in L2 Settings: New Literacies, New Basics, New Pedagogies

AUTHORS
Heather Lotherington, York University

Jennifer Jenson, York University

Related Videos: L2 Digital Storytelling with Scribjab


ABSTRACT

Globalization and digitization have reshaped the communication landscape, affecting how and with whom we communicate, and deeply altering the terrain of language and literacy education. As children in urban contexts become socialized into communities of increasing cultural and communicational connectivity, complexity, and convergence (Jenkins, 2004), and funding for specialist second language (L2) support declines, classrooms have become linguistically heterogeneous spaces where every teacher is a teacher of L2 learners.

This article has two purposes: The first is to give an overview of the concept of multimodal literacies, which utilize diverse media to represent visual, audio, gestural, spatial, and tactile dimensions of communication in addition to traditional written and oral forms. Since the New London Group’s manifesto on multiliteracies in 1996, which merged language and literacy education agendas in L2 teaching, language arts, media literacy, and cultural studies, new basics have developed that apply to all classrooms and all learners. Second, this article reviews and reports on innovative pedagogical approaches to multimodal literacies involving L2 learners – approaches that might helps us more generally rethink 21st Century literacy and learning.

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What Is a Digital Story? Narrative in New Spaces

Heather Lotherington, York University

Learning through Digital Storytelling

Heather Lotherington
Voice: Maya Woloszyn

In this video, we take an extended look at digital narratives as a vehicle for production pedagogies, discussing what narratives are, and how new media tools, digital network connection, and mobile access enable the learner to navigate, produce and share dynamic user-created narratives and research artifacts to engage a global community.

Here, we’ll explore how production pedagogies might enable learners to deeply engage multiliteracy competences through the making of authentic cultural products, art and knowledge.

Related Videos:

Multimodal/Multilinqual Digital Storytelling with Scribjab

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Learning Through Digital Storytelling

Heather Lotherington, York University

Learning Through Digital Storytelling

Welcome to Learning through Digital storytelling. When you think of digital storytelling, you may picture autobiographical confessionals, or, perhaps, simple “Once upon a time” stories posted online. In this module, we take an extended look at digital narratives as a vehicle for production pedagogies, discussing what narratives are, and how new media tools, digital network connection, and mobile access enable the learner to navigate, produce and share dynamic user-created narratives and research artifacts to engage a global community.

We examine the seminal concept of mode in terms of semiotic resources, and as analytical descriptors of media, and explore how multimodality, remix, interactivity, and dynamism shape—and continue to reshape—digital storytelling. Production pedagogies move learning out of the cage of traditional curricular expectations, and into active user spaces, where it is learner agency that drives cultural creation. In Digital storytelling, we demonstrate how learners are engaged in powerful production pedagogies through narrative construction of fanfic; multimodal video and website production; cellphilms; multilingual and plurilingual texts; and serious comics.

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Applications

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Tutorial: Making Games with Twine

Launch the Twine Digital Storytelling Tutorial Set

Learning through Game Design

Launch the Twine Tutorial Set (Tutorials Open in New Window)

Twine is a free, open-source tool for telling interactive, nonlinear stories, created by Chris Klimas in 2009.

You don’t need to write any code to create a complex multimodal story with Twine, but you can extend your stories with variables, conditional logic, images and embedded video, music and sound effects, CSS, and JavaScript when you’re ready.

Twine publishes directly to HTML, so you can post your work nearly anywhere – including the New Media Modules Twine repository, or free twine hosting communities.

To upload your Twine project to the New Media Modules, visit our resources pages below.

Twine Version 1.4.2 for Windows and OS X is the version modeled in our tutorial and is ideal for telling complex, multimodal digital narratives and research artefacts.
Download Twine
Additional Twine Resources, Documentation & Tips

 

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The Art of Twine: Game Mechanics Woven with Twine

Elliot Pines, Digital Media Artist & Game Designer

Learning through Game Design

Elliot Pines, Digital Media Artist and Game Designer

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Tutorial: RPG Maker

Learning through Game Design

Ever dream of making your own video games? RPG Maker allows you to customize every aspect of your game with an easy-to-use interface, making it perfect for beginners yet powerful enough for experts. Our RPG Maker tutorial set introduces you to the basics of RPG Maker, as well as some of the software’s more complex game-making, simulation, and world-building features.

Use RPG Maker to create adventure games, interactive narratives, simulations, or experimental digital artworks.

rpgmakertutorial

RPG Maker Tutorial Set

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Tutorial: GameMaker Studio

Related Elements

GameMaker: Studio has everything you need for games development, no matter what your level or expertise, and our tutorial set introduces you to basics. Learn to code as you create, design, play and share. Making games development accessible to everyone means taking away the barriers to getting started.

Related article: Learning through Game Design: A GameMaker Study

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Case Study: The Art of Game Design

Kara Stone, Media Artist & Game Designer

Learning through Game Design

In this video, media artist and game designer, Kara Stone, explores her digital game-design practices, and signals how we might think about video games differently – as art, as a form of personal expression, and as a means of critically engaging and (re)designing the social worlds we inhabit.

Kara Stone is an artist creating videogames, interactive art crafts. She achieved an MA in Communication and Culture at a joint program at York and Ryerson University, focusing on mental health, affect, feminism, and videogames. Her work has been featured in Vice, Wired, The Atlantic, and NPR. It consists of feminist art with a focus on gendered perspectives of affect – but it’s much more fun than it sounds.

For more from Kara on digital game design, please see the New Media Modules GameMaker video tutorials.

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MakeMe Card Game

An Ideation Card Deck Game to Support Game Design, Emily Flynn-Jones

Learning through Game Design

Play the MakeMe Deck

This module component (in two parts) explores socially conscious and critically focused game design. In part 1, we looked at design philosophies, game examples and (in part 2) we participate in a game design exercise, using the MakeMe Card Deck.

Watch the video for a MakeMe Tutorial and download the Make Me Instructions.

Mod the MakeMe Deck to create simulations and games and ideation decks for your own discipline! Coming Soon – A MakeMe Deck for Digital Storytelling (Narrative Ideation Deck)

Author/Creator Bio: Emily Flynn-Jones, PhD is a Postdoctoral Research Fellow and game scholar from York University where she works of promoting gender equity in gaming culture. She also makes games based on her research.

Art Design: Monika Krupa

Creative Technologist: Lindy Wilkins

Launch the MakeMe Card Deck!

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