Category Archives: blue

Modelling Digital Storytelling

A Critical Remix on Education by Natalie Angelucci

Learning through Digital Stortyelling

Modelling Digital Storytelling

A Critical Remix on Education (Course: Mutlimodal Literacies)

Natalie Angelucci, York University

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Modelling Digital Storytelling

Writings on Disobedience & Democracy by Ana Cronkite

Learning through Digital Stortyelling

Modelling Digital Storytelling

Writings on Disobedience & Democracy: A Visual Essay

Ana Cronkite, York University

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Twine Resources

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Making Cartoons with James Cicatko

James Cicatko, Visual & Sound Artist

Learning through Critical Making

In this video short, James Cicatko models the practice of creating serious cartoons from found and curated materials, photocopied texts, discarded books, and original pencil and pen drawings – using material methods of collage and critical image/text juxtaposition to unconventional aesthetic and storytelling ends.

Music composed and performed by James Cicatko.

James Cicatko is a Visual & Sound Artist located in Seattle, Washington, USA.

keywords
COLLAGE
SERIOUS CARTOONS

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Learning Through Digital Storytelling

Heather Lotherington, York University

Learning Through Digital Storytelling

Welcome to Learning through Digital storytelling. When you think of digital storytelling, you may picture autobiographical confessionals, or, perhaps, simple “Once upon a time” stories posted online. In this module, we take an extended look at digital narratives as a vehicle for production pedagogies, discussing what narratives are, and how new media tools, digital network connection, and mobile access enable the learner to navigate, produce and share dynamic user-created narratives and research artifacts to engage a global community.

We examine the seminal concept of mode in terms of semiotic resources, and as analytical descriptors of media, and explore how multimodality, remix, interactivity, and dynamism shape—and continue to reshape—digital storytelling. Production pedagogies move learning out of the cage of traditional curricular expectations, and into active user spaces, where it is learner agency that drives cultural creation. In Digital storytelling, we demonstrate how learners are engaged in powerful production pedagogies through narrative construction of fanfic; multimodal video and website production; cellphilms; multilingual and plurilingual texts; and serious comics.

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Learning Through Making Games

Jennifer Jenson, York University

Learning Through Game Design

In this introduction to the module, Jennifer Jenson connects the art of game design to learning, computational thinking, and critical design and coding literacies. In social and cultural worlds increasingly shaped by digital code, learning through game unites play, pleasure and self-directed learning with coding and computational literacies. And at the day, learners have an digital game – of their own design –  to show for it.

Jennifer Jenson, York University, Faculty of Education

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Putting the Critical (Back) into Maker Spaces

Critical Making Takes a Holiday

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Learning through Critical Making

AUTHOR
Laura Elizabeth Pinto, University of Ontario Institute of Technology

ABSTRACT
Among educators today, ‘making’ has become a vogue term. The recent wave of makerspaces, however, has shifted away from the original maker movement’s roots. Rather than taking a stance against consumerism, making has emerged with a new purpose, as articulated by the Maker Education Initiative: ‘a strategy to engage youth in science, technology, engineering, math, arts, and learning as a whole’. So, instead of making as an interdisciplinary means of personal and community self-reliance, many newer projects see it as a way to engage students in subject-specific learning. In schools, maker kits and prepackaged a ‘maker curriculum’ are welcomed as part of this movement. This article explains what is lost when making is co-opted by consumer curricula and predetermined maker outcomes, and how we might put the critical (back) into maker spaces.

Supporting Texts & Resources:

  • Ratto, M. (2011). Critical making: Conceptual and material studies in technology and social life. The Information Society, 27(4), 252-260.
  • Wark, M. (2013). A more lovingly made world. Cultural Studies Review, 19(1), 296-304.
  • Pinto, L.E. (2016). Critical making takes a holiday. Philosophy of Education Society (PES) Annual Conference, March 18-21, 2016, Toronto Ontario. (Slide Deck Available in Downloads Area).
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What is Critical Making?

Dr. Laura Pinto, University of Ontario Institute of Technology

Learning through Critical Making

In this introduction to the module, Dr. Laura Pinto defines ‘critical making’ and explores the difference between limiting forms of educational making and ‘maker culture’, and truly critical making, and how that distinction matters for transformed educational practice and deep learning today.

Laura Elizabeth Pinto is an Associate Professor of education at the University of Ontario Institute of Technology and the recipient of a 2009 Canadian Governor General’s Gold Medal for her academic work. Her critically-oriented research focuses on democracy and social justice in both education policy and practice.

What is Critical Making? Module Introduction

keywords

MAKING: a strategy to engage youth in science, technology, engineering, math, arts, and learning as a whole.

CRITICAL MAKING: production that necessarily integrates reflective processes – thus emphasizing a certain type of critically-infused process over the production.

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