Media Modules
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Learning Through Digital Storytelling

In this module, we take a look at learning through the production of digital narratives, exploring how new media tools, network connectivity, and mobile access enable people to navigate, produce and share dynamic narratives and research artifacts with a global audience.

In Learning through Digital Storytelling, we’ll explore how production pedagogies might enable learners to deeply engage multiliteracy competences through the making of authentic cultural products, art and knowledge.

We’ll explore video production and cellphilms, student-produced media/arts magazines, and multimodal graphic texts, including plurilingual talking books, serious comics, and tools for creative telling interactive, nonlinear stories. We’ll invite you to learn about – and critically reflect upon – digital storytelling by doing it.

Click here to see a visual graphic for module contents and play-flow leading to suggested applications.

Teaching Multimodal & Digital Literacies: New literacies, New basics, New Pedagogies.

Case Study: Making Cellphilms

The Pedagogy of Production: Investigating What Works for Teaching Media Literacy

Resources: Readings, Models & Media Tools for Digital Storytelling

Serious Comics: A Software Tutorial for Remix Culture

Digital Narratives & Student Publication: 416Lit Case Study

Serious Comics Case Study: Becoming a Comic Maker

Telling Interactive Branching Stories with Twine

Endless Possibilities: Tutorials for Telling Stories in Twine

Learning Through Digital Storytelling

What is Digital Storytelling?

Pedagogies Of Production: Making Digital Films

Applications

The New Media Modules have been developed by an interdisciplinary team of Ontario University faculty members, York University students (teacher candidates), teachers, game designers, critical makers, digital storytellers and artists.

To play the New Media Modules, please register here

These modules were funded by the Government of Ontario through the Shared Online Course Fund

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